THE
HANDSTAND |
DECEMBER 2005
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Noreen chews up sudoku and spits out cross
words.
Philip Challinor
Sudoku, Fuck you
By Noreen
I hate the sheep-like
way people get interested in stuff, it makes me want to
shit. For years and years and years, the back of the
paper was devoted to the crossword, and despite having no
personal interest in doing the crossword, because I
despise newspapers, I think crosswords are a good way to
keep boring people quiet. Now there is an interloping
shitty game whichhas become ridiculously popular
The latest craze is this Japanese game, like a crossword,
but with numbers in it and gaps, called Sudoku. It sounds
like utter shite, described as a game "requiring
patience and logical ability". Jesus Christ on a
stick! Who would be interested in playing a game where
you prove yourself patient and logical? Would you play a
game where you let someone tell you all about their
dreams and their ex boyfriends and girlfriends and all
the funny things they watched on television just to prove
yourself extremely long-suffering and masochistic? No you
would not, not unless you were a total barker. The way I
see the Sudoku thing, is if all the reward I am going to
get is a stupid grid of numbers and the ability to toss
myself off about being both patient and logical, well
then I do not want to play it one bit.
Besides, patience and logical ability are utterly
incompatible virtues. If you are logical, then you
realise that being patient is utter crap. Patient means
"suffering" and which logical person would
think it is a good idea to suffer.? Only a big fat cunt,
that is who. And being logical is overrated as well,
because logical people are often barrel chested and have
poor sight. I would rather have good sight and a decent
rack than be logical, any fucking day of the week
So there you have it. Su do Ku pzzles are the unwashed
end of a dog's cock
Noreen
# posted by Emerald
Bile................ emeraldbile.blogspot.com
GOT IT...www.whats that now I wonder?
My Sudoko solver is almost complete. It's such a pain to
build a point system, then a set of domains (made up of
points), and then recursive procedures to iterate through
and determine viable options for each node.
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